Client and server programs for interaction between server and client processes using Unix Domain sockets
client1.c: #include #include #include #include #include int main(void) { struct sockaddr_un address; int socket_fd, nbytes; char buffer[256]; socket_fd = socket(PF_UNIX, SOCK_STREAM, 0); if(socket_fd < 0) { printf("socket() failedn"); return 1;…